So the last time I posted on here, I was busy hauling all of my shit across time and space, pondering why I was even bothering. I guess I pondered longer and harder than I should have, but the result was that I couldn't think of a truly good reason why I should. So I didn't. I ended up quietly leaving my first Corp.
I kind of feel like a shit heel, but the reality of it is that I don't think that anyone even realizes that I'm gone. It was nothing at all personal against the good people of that Corp. I know that they tried their best, as did I, but it honestly just wasn't a good fit in the end. I learned quite a lot and am very thankful to them for that.
So I did what any other noob might do, and hit up the recruitment channel, watching and waiting. There really isn't much out there that appeals to me, at all. At least, none that are recruiting anyway. One day I saw a lone guy out there recruiting, and for whatever reason, something appealed to me about the way he was going about it. We chatted, and he explained to me his plans / goals, etc. We clicked and I signed up.
I spent about 2 weeks in a 2 person Corp, but this dude spoke to me more in the first 2 or 3 days than my last Corp did combined in 2 months. I have a great time hanging out with him, but the reality of it is that recruiting in EvE is ridiculously hard. There aren't a ton of new people, and you don't want someone who is that new anyway as I think that a lot of new players don't stick around for long and are hard to train (ala myself) anyway.
It's like a vicious catch 22 in EvE. New people are interested at first, but there's nobody to seriously take them and show them the ropes, explain things, etc. That kind of thing takes a LOT of time. So if they're smart they spend a lot of time at EvE U and move on, if they can maintain their interest in the game long enough on their own. They have nobody to BS with, joke around with, ask questions to, etc.
Then on the flip side you have Corporations. They would love to pad their numbers, but might not have the resources needed to take on the Newer players. And the older more established Corps just don't want to deal with the hassle of taking them on as they already have a solid member base. They're looking for more experienced pilots, etc.
This game needs a way to better promote social interaction desperately.
Anyway, rambling aside, my Corp mate found us a slightly bigger Corp who's goals are supposedly aligned with our own, etc. I hadn't heard from him for almost a week while he was being recruited by this other Corp. In the meantime, I have been ratting around with another dude I met who has offered me a space with his Corp.
So now I'm trying to choose which direction to go in, if any direction at all. I'm honestly just tempted to strike out on my own again for a while. It's hard to make these kind of decisions when you don't know the ramifications (if any) on down the road.
Interestingly enough, I DID manage to find the EvE Radio channel (and website), and have been having a blast in there. I enjoy it enough to where I think I could enjoy EvE just docked in a station, hanging out in the Radio channel, playing the market or researching Tech and shit without ever flying a ship. Go figure.
Monday, June 7, 2010
Wednesday, May 26, 2010
Hauling Ass in Space
I know it's been a long while since my last post, and being sporadic rather than at least minimally scheduled is a big no-no in the blogging world, but the truth is (aside from my one follower and probably the only other soul to see this blog, for whom I am most thankful for the tips), I write this as more of a creative outlet for myself without any pretense or prosepect of another human taking interest in reading this.
Anyway, a lot of shit has happened in between, and while I know it's kind of a momentous thing for my Corp, I still can't figure out what the hell is going on half the time. My Corporation's Alliance has now disbanded, and most members of the Corp are very happy with the transition into a new Alliance. I'm just kind of stuck because I don't yet know exactly what this means, to the Corp I am in or the Alliance I'm now in.
The only thing I can barely grasp of this political situation is that this means that I will now be mission running for the Gallente instead of the Ammatar, and that my 'Training Corp' (as I'm not even cool enough yet to be in the 'real' Corp) is now based about 24 jumps away from where I've been so far.
This means that I spent a good four hours yesterday selling, consolidating, and humping my shit back and forth across space and seemingly time. I've gone to every Station where I had even a single asset and either sold it or loaded it for transport. I still didn't get to finish before I had to attend to real life duties, but I did get most of it & made about 8M Isk off of my paltry L1 mission drops and salvage. Not too bad for a noob who has still only ever done mission running. However, there is a lesson to be learned here.
Lesson 1: Don't hoard your shit, and if you do, keep it together and not strung across the Solar System.
The next semi-interesting thing I've done is continue to read up on fitting ships. I have now learned the difference between Armor and Shield tanking, and have graduated to L2 missions (although now I'll be faction grinding and back to L1 for Gallente soon) in my Rupture / Cruiser.
At first I was nervous as hell. I've had that Cruiser for about 3 or 4 weeks, but I knew I couldn't afford to replace it if I lost it so it sat there for a while, and I've been training skills in order to fit it to a Tech II fitting a Corp member gave me for it. Hull Upgrades V is the last one I have left. I have been shown how to compare items, and find Meta levels and such, but I find it fucking weird that a Metal lvl 4 or 5 T1 item costs about 10x the amout of a Tech II. I wonder why that is? Is it because it's as good as the Tech II without having to spend the time training in order to use it?
But I've got my Crusier loaded for pure battle. I decided to make the leap and specialize my ships like I should, so my Cruiser is loaded to kick ass, and my Thrasher / Destroyer is a pure salvaging beast. I've got 3 Tractor Beams and 4 Salvagers, Extra Cargo space, Afterburner and Shield booster. I've been going in and stomping on the mission rats, then cleaning up behind myself with the Thrasher. I haven't determined if it is worth taking the extra time to bounce back and forth between the Encounter zone and Agent station in order to swap out ships, but I think the experience flows nicely in learning how to outfit my ships for a specific mission or goal instead of trying to be everything to myself in one ship.
Another exiting turn was when I found that the asshole who scammed me into letting him beat my ass and destroying my Thrasher several weeks ago has now had a bounty placed on his head. Guess it wasn't just me that the dude has pissed off. In my fantasies there is such a Goddess as to let me be the one to collect that bounty some day, but in reality, I'd just like to see it collected by anyone at all.
And in the end of all of this rambling, I'm still baffled and amazed by how little I know. Especially in the political arena and the grand scheme of things. Consider my postion. I'm in a Corporation I know next to nothing about. I don't know how they are perceived, their place in the system, are they looked upon favorably or not? Are they looked upon at all? I don't know how many members we have, who is in our Alliance. I know someone WarDec'd us and then withdrew it less than 24 hours later when we supposedly said, "bring it on". But that could be so much bs just talked in Corp chat. And here I am, wearing their tag and trying to learn from them as much I can in the time I've had and as much as they've been able to spare in teaching.
I'm hauling ass across the Solar System and basically starting from scratch for them. I like most all of them well enough, although the chat is for the most part silent with the rare conversation. I know we have a vent, but I don't know who all uses it. I know that when I offer to assist or help in any way I can, by giving salvage materials to anyone in the Corp who might use such things, for example, I am almost universally turned down politely, but I don't know if this is normal for EvE, or normal for this Corp., or if I'm just looked on as still too much of an unknown. It's the little things, and some big things too.
I'm still floating around. I'm feeling a little bit more comfortable in things, and that's good.
All I know is that there is a metric fuck-ton of information I still don't know, but I'm going along for the ride, hoping that I'm not being taken for a ride.
Anyway, a lot of shit has happened in between, and while I know it's kind of a momentous thing for my Corp, I still can't figure out what the hell is going on half the time. My Corporation's Alliance has now disbanded, and most members of the Corp are very happy with the transition into a new Alliance. I'm just kind of stuck because I don't yet know exactly what this means, to the Corp I am in or the Alliance I'm now in.
The only thing I can barely grasp of this political situation is that this means that I will now be mission running for the Gallente instead of the Ammatar, and that my 'Training Corp' (as I'm not even cool enough yet to be in the 'real' Corp) is now based about 24 jumps away from where I've been so far.
This means that I spent a good four hours yesterday selling, consolidating, and humping my shit back and forth across space and seemingly time. I've gone to every Station where I had even a single asset and either sold it or loaded it for transport. I still didn't get to finish before I had to attend to real life duties, but I did get most of it & made about 8M Isk off of my paltry L1 mission drops and salvage. Not too bad for a noob who has still only ever done mission running. However, there is a lesson to be learned here.
Lesson 1: Don't hoard your shit, and if you do, keep it together and not strung across the Solar System.
The next semi-interesting thing I've done is continue to read up on fitting ships. I have now learned the difference between Armor and Shield tanking, and have graduated to L2 missions (although now I'll be faction grinding and back to L1 for Gallente soon) in my Rupture / Cruiser.
At first I was nervous as hell. I've had that Cruiser for about 3 or 4 weeks, but I knew I couldn't afford to replace it if I lost it so it sat there for a while, and I've been training skills in order to fit it to a Tech II fitting a Corp member gave me for it. Hull Upgrades V is the last one I have left. I have been shown how to compare items, and find Meta levels and such, but I find it fucking weird that a Metal lvl 4 or 5 T1 item costs about 10x the amout of a Tech II. I wonder why that is? Is it because it's as good as the Tech II without having to spend the time training in order to use it?
But I've got my Crusier loaded for pure battle. I decided to make the leap and specialize my ships like I should, so my Cruiser is loaded to kick ass, and my Thrasher / Destroyer is a pure salvaging beast. I've got 3 Tractor Beams and 4 Salvagers, Extra Cargo space, Afterburner and Shield booster. I've been going in and stomping on the mission rats, then cleaning up behind myself with the Thrasher. I haven't determined if it is worth taking the extra time to bounce back and forth between the Encounter zone and Agent station in order to swap out ships, but I think the experience flows nicely in learning how to outfit my ships for a specific mission or goal instead of trying to be everything to myself in one ship.
Another exiting turn was when I found that the asshole who scammed me into letting him beat my ass and destroying my Thrasher several weeks ago has now had a bounty placed on his head. Guess it wasn't just me that the dude has pissed off. In my fantasies there is such a Goddess as to let me be the one to collect that bounty some day, but in reality, I'd just like to see it collected by anyone at all.
And in the end of all of this rambling, I'm still baffled and amazed by how little I know. Especially in the political arena and the grand scheme of things. Consider my postion. I'm in a Corporation I know next to nothing about. I don't know how they are perceived, their place in the system, are they looked upon favorably or not? Are they looked upon at all? I don't know how many members we have, who is in our Alliance. I know someone WarDec'd us and then withdrew it less than 24 hours later when we supposedly said, "bring it on". But that could be so much bs just talked in Corp chat. And here I am, wearing their tag and trying to learn from them as much I can in the time I've had and as much as they've been able to spare in teaching.
I'm hauling ass across the Solar System and basically starting from scratch for them. I like most all of them well enough, although the chat is for the most part silent with the rare conversation. I know we have a vent, but I don't know who all uses it. I know that when I offer to assist or help in any way I can, by giving salvage materials to anyone in the Corp who might use such things, for example, I am almost universally turned down politely, but I don't know if this is normal for EvE, or normal for this Corp., or if I'm just looked on as still too much of an unknown. It's the little things, and some big things too.
I'm still floating around. I'm feeling a little bit more comfortable in things, and that's good.
All I know is that there is a metric fuck-ton of information I still don't know, but I'm going along for the ride, hoping that I'm not being taken for a ride.
Sunday, May 2, 2010
Where in the hell did the time go?
I have barely had the time to wipe my own ass these days, let alone get any play time in. I wonder how prolonged absences affect my game, other than the sad loss of training time, of which I am no longer getting a bonus to.
Ugh.
Ugh.
Sunday, April 25, 2010
Popping the Scammed Cherry
Before I downloaded the 14 day trial of EVE, I spent about a week reading about EVE off and on. I checked out the usual sources of online Wiki's, forums, blogs, logs, and comments. I wanted to get it right, to arm myself the best I could before I set out on what I suspected could become a time-consuming adventure.
A few things stuck out at me that I repeated to myself over and over and over, like a mantra.
The first was: "Don't fly what you can't afford to buy".
The second, "Don't trust anyone you can't reach out and punch in the face".
I took these rules to heart. I mean it! I live and breathe in EVE by those two rules above all.
I still refuse to fly my Cruiser, even though I am now training for BCs, because 1) I'm still stuck on L1 missions while I grind out the last .40 worth of faction to get access to an L2 agent, so I'm not necessarily rolling in ISK, and 2) I am just now getting comfortable with my Destroyer and fitting it, and while I'm not rich, I am salvaging enough and mission running enough that the loss of it doesn't hurt me. Hell, it hurts me more to lose my tractor beams than my Thrasher.
Despite all of my caution, and precautions, what it boils down to is that I'm still a sucker. A rube. When someone asks for help, I'm there. When someone asks nicely I just can't help myself. A few weeks ago someone saw my fat cherry ass just waiting to be picked.
I dock, and at least unload the cargo, thinking that this should be over with fairly quickly.
I undock.
I open the yellow can.
BANG! I am ass-raped by webs, warp scramblers, shields, and whatever else this dude has going on. I cannot move. I have him targetted and am in optimal range, yet I do not hit him even once. I am just sitting there taking an ass pounding, dead in the so-called water.
I realize that I am going to lose my ship fairly soon as my shields are finally wearing down...
About the time I hit enter with that reply, there I was, floating along in my peaceful little POD.
Now keep in mind, I knew it was a scam when this so-called day 1 player knew more about the game than I did after a few weeks. Sure, the ship was probably one day old, but I made the mistake of associating that with the player.
I wasn't mad that he did it. I was pissed at myself. I was mad that I knew better, had a bad feeling about it, went in unprepared, a dozen of any other excuses I could have thought of, yadda yadda, and did it anyway. How damn dumb do you have to be anyway?
To add insult to injury, I figured while I was spending my 15 minutes in the Station waiting for the aggression timer to tick away, I would grab another ship, fit it up pretty good, go back better prepared, and then salvage my own wreck if not some of my dignity.
This was not to happen either, as the dude was long gone and so was the wreck of my ship -- apparently salvaged on his way out.
Listen, I knew not to do it and did it despite that fact. That's like looking at a small mound of yellow snow and deciding that it can't taste all that bad, even though you know someone's pissed in it.
Note to self: Don't fucking open (eat) the yellow (snow) can!
A few things stuck out at me that I repeated to myself over and over and over, like a mantra.
The first was: "Don't fly what you can't afford to buy".
The second, "Don't trust anyone you can't reach out and punch in the face".
I took these rules to heart. I mean it! I live and breathe in EVE by those two rules above all.
I still refuse to fly my Cruiser, even though I am now training for BCs, because 1) I'm still stuck on L1 missions while I grind out the last .40 worth of faction to get access to an L2 agent, so I'm not necessarily rolling in ISK, and 2) I am just now getting comfortable with my Destroyer and fitting it, and while I'm not rich, I am salvaging enough and mission running enough that the loss of it doesn't hurt me. Hell, it hurts me more to lose my tractor beams than my Thrasher.
Despite all of my caution, and precautions, what it boils down to is that I'm still a sucker. A rube. When someone asks for help, I'm there. When someone asks nicely I just can't help myself. A few weeks ago someone saw my fat cherry ass just waiting to be picked.
Scammer 1: Hey, wanna 1v1?
Me: Nah, no thanks, I'm not setup for it right now, I'm more rigged for
salvaging. (Which at the time was true. I had two small gun turrets and a shit
load of salvagers with a few tractor beams).
Scammer: Aww, I'm still in the Frig testing it out, I just started playing
today. It shouldn't take long.
Me: *inward sigh* - Ok... give me a minute to unload.
I dock, and at least unload the cargo, thinking that this should be over with fairly quickly.
I undock.
I open the yellow can.
BANG! I am ass-raped by webs, warp scramblers, shields, and whatever else this dude has going on. I cannot move. I have him targetted and am in optimal range, yet I do not hit him even once. I am just sitting there taking an ass pounding, dead in the so-called water.
I realize that I am going to lose my ship fairly soon as my shields are finally wearing down...
Scammer: God damn....
Me: Hey, you got me, I need to dock though.
Scammer: Why aren't you fighting back?! Hahaha!
Me: Because I told you the first time I wasn't fit for 1v1, and despite my
targetting you and firing, you damn well know I'm not hitting you.
About the time I hit enter with that reply, there I was, floating along in my peaceful little POD.
Scammer: I thought you were going to dock.
Me: I said I was new, not fucking stupid, why don't you just Pod me and get it over with.
Scammer: Nah, I'm not out to destroy your implants.
Me: *silently grinding my teeth and seething at myself for being a total
fucking idiot*
Now keep in mind, I knew it was a scam when this so-called day 1 player knew more about the game than I did after a few weeks. Sure, the ship was probably one day old, but I made the mistake of associating that with the player.
I wasn't mad that he did it. I was pissed at myself. I was mad that I knew better, had a bad feeling about it, went in unprepared, a dozen of any other excuses I could have thought of, yadda yadda, and did it anyway. How damn dumb do you have to be anyway?
To add insult to injury, I figured while I was spending my 15 minutes in the Station waiting for the aggression timer to tick away, I would grab another ship, fit it up pretty good, go back better prepared, and then salvage my own wreck if not some of my dignity.
This was not to happen either, as the dude was long gone and so was the wreck of my ship -- apparently salvaged on his way out.
Listen, I knew not to do it and did it despite that fact. That's like looking at a small mound of yellow snow and deciding that it can't taste all that bad, even though you know someone's pissed in it.
Note to self: Don't fucking open (eat) the yellow (snow) can!
Friday, April 23, 2010
The Elusive SS
I am growing to be ever more thankful for my Corporation each day and week I get to play EVE. Why? Because they have the fortitude to take on noobs such as myself, hold us by the hand, and show us the most basic of maneuvers that I never, ever, ever, in a million years would have thought of.
From basic ship fitting, to salvaging / mining, to making bookmarks, aligning, etc. They are so intensive about spending time with the Rookies, that they even have something put together that is an 8 week long training process, covering the most basic aspects of the game, to PVP games & beyond, etc.
I just finished up with "Week 2" training last night, and let me tell you... safe spots are fucking cool. In theory. Too bad I still suck ass at judging when to actually create the bookmark in the middle of a warp.
The conversation went something like this:
Yeah. It is really awesome in theory, and I'm glad that I have learned about this little trick. Too bad I can't seem to do something so simple as create a bookmark halfway through a warp yet. And seriously? Kudos to my trainer last night who had the patience of a saint with me. Of course, it probably doesn't help that my Corp. discovered the fact that my boobs are real and I'm not some 'GIRL' behind the ship, but they're worth giving the benefit of the doubt to.
So if you see Sydnie James randomly warping around the fucking universe, now you'll know why.
From basic ship fitting, to salvaging / mining, to making bookmarks, aligning, etc. They are so intensive about spending time with the Rookies, that they even have something put together that is an 8 week long training process, covering the most basic aspects of the game, to PVP games & beyond, etc.
I just finished up with "Week 2" training last night, and let me tell you... safe spots are fucking cool. In theory. Too bad I still suck ass at judging when to actually create the bookmark in the middle of a warp.
The conversation went something like this:
Trainer: Ok, to make a SS for yourself, you will create a bookmark about
halfway through your warp. You will want to have your bookmark window open and
ready to go. Remember, halfway, and the bookmark is not completed until you
click on 'Ok'. Just hit F10 to see the halfway mark on the map.
Me: Ok! I'm ready to go!!
Rookie 1: x
Rookie 2: x
*Trainer starts the fleet warp*
Rookie 1: Sweet, got it!
Rookie 2: Cool!
Trainer: Ok! Now that you all have your SS, warp back to it, let's see how
close you came.
Me: Shit... I didn't know we were warping yet...I was still trying to
figure out how to read the map... I missed it. I can't warp to my SS, I can only
approach it. *sigh* How do you tell what the halfway point is during the
warp?
*crickets*
Yeah. It is really awesome in theory, and I'm glad that I have learned about this little trick. Too bad I can't seem to do something so simple as create a bookmark halfway through a warp yet. And seriously? Kudos to my trainer last night who had the patience of a saint with me. Of course, it probably doesn't help that my Corp. discovered the fact that my boobs are real and I'm not some 'GIRL' behind the ship, but they're worth giving the benefit of the doubt to.
So if you see Sydnie James randomly warping around the fucking universe, now you'll know why.
Thursday, April 22, 2010
May as well...
Well, since I started this Blog for the sole purpose of replying to a cool contest hosted by CrazyKinux, I guess I might as well make use of it by throwing out my miscellaneous ramblings and thoughts on the game from a Rookie's perspective.
Let me start by saying that I am an EVE Rookie. Total noob. This hasn't deterred me from playing EVE at all, but there have been a few WTF moments. Ok, more than a few. For instance, it took me 3 weeks to figure out that there was an alternative to Auto Pilot. Yeaaaah.... you know? It's shit like that that would have been helpful at least two weeks ago.
Lately, it's faction. Faction faction faction. Let me just say, the grind from L1 missions to L2 have been grueling. PS: CCP? The pay is shit as well. A nice tutorial on doing these missions, and a guide on why you might want to look at picking a particular faction over another would be handy as well. I chose to do Ammatar Fleet missions. I'm a Minmatar. If I had known that Ammatars were betrayers of their own race, fighting against fellow Minmatar, I would never have chosen to go that route. I find it distasteful, but I like the Corp I found (or more to the point, the Corp that found me), and that's what they had me do. I like the Corp enough that I don't sweat it.
However, it's the little things that count.
PS: Can we get a fucking tutorial on how to read & use the in-game map? I'm kind of tired of staring at it like some drooling degenerate.
Let me start by saying that I am an EVE Rookie. Total noob. This hasn't deterred me from playing EVE at all, but there have been a few WTF moments. Ok, more than a few. For instance, it took me 3 weeks to figure out that there was an alternative to Auto Pilot. Yeaaaah.... you know? It's shit like that that would have been helpful at least two weeks ago.
Lately, it's faction. Faction faction faction. Let me just say, the grind from L1 missions to L2 have been grueling. PS: CCP? The pay is shit as well. A nice tutorial on doing these missions, and a guide on why you might want to look at picking a particular faction over another would be handy as well. I chose to do Ammatar Fleet missions. I'm a Minmatar. If I had known that Ammatars were betrayers of their own race, fighting against fellow Minmatar, I would never have chosen to go that route. I find it distasteful, but I like the Corp I found (or more to the point, the Corp that found me), and that's what they had me do. I like the Corp enough that I don't sweat it.
However, it's the little things that count.
PS: Can we get a fucking tutorial on how to read & use the in-game map? I'm kind of tired of staring at it like some drooling degenerate.
Women in EVE – Can it be done?
The question posed by CrazyKinux of EVE Blog Banter, for me, boiled down to basic gender roles in MMO gaming.
The question:
Knowing what goes on behind the scenes, you would think that EVE would be a woman's "Eden" if you will, in the MMO world.
We women are traditionally more social by nature, with the preferred method of our stimulation being more mental & emotional. EVE is nothing if not a plethora of social interaction with tantalizing emotional twists. Intrigue, drama, mystery, romance, action and adventure, EVE can easily be described as an ongoing player created soap-opera in a sand-box.
Men on the other hand, tend to be move visually & sensory stimulated. Admit it, you guys like the flashy graphics, the fast 'in your face' action, the big explosions and the blaring staccato of machine guns, and in general, "blowing shit up". While there certinaly is a fair amount of that going on, it isn't something that is immediately made available to the new player (unless they're hell bent on suicide for some bizarre reason).
How has it come to be that supposedly almost 90-95% of the EVE player base is male? How is it that these typical roles have become so reversed in EVE? From running corporations, to spying, to gossip, to infiltrating another Corporation to sabotage it from within, these areas are typcially female dominated, so why wouldn't a woman be all over EVE?
One of the first things that comes to mind is the setting - Space. Yes, it can be beautiful, but let's face it, Space is cold. A vast, frigid, lonely place. Women tend to like warm and inviting, not cold, dark, and horrifyingly beautiful in its darkness. It is an intimidating atmosphere. Could we perhaps get some better lighting inside of the space stations we're docked in? I would love to see my ship gleam and shine under some high intensity halogens or something. I know that it seems like a very silly thing, but lighting, mood, and atmosphere can have a pretty strong affect on a player.
Another area to this vast cold aloneness is interacting with other people in general. In typical MMOs, you control your avatar, and you can easily see other players avatars all around you. In EVE, you generally see a few ships outside of the station in the starter areas an in high-sec. However, they are not "people" in the sense that we're used to. In fact, they might not even be recognized right away as other players. For as retarded as it sounds, you can't /dance with another ship. You can't /love it, /hug it, or otherwise interact with it in any way as an introduction. This further re-inforces that feeling of being all alone, which is the opposite of what an MMO is for.
The Rookie Help channel is somewhat of a start, but let's be honest here, it doesn't necessarily lend itself to the brightest of EVE's player base. It doesn't help you find someone you can count on, who knows what they're doing to show you the ropes in the same manner as other MMOs. In some cases it can frustrate a new player even further by reinforcing the fact that they're truly on their own out there.
This is where the players are going to have to step in and take charge. Take it upon yourselves to reach out to the Rookies; step in there and save us from that nightmare chat. For CCP's part, well, they need to look at the entire chat interface. While it's familiar, it could stand a slight overhaul. Give us some options to change the font (it's a pain in the ass to look at sometimes), the color of the chat. Little customizations like this can go a surprisingly long way.
Secondly, space, ships, and navigation, fitting, guns, turrets, lasers pew-pew, etc., are all things that are associated with math & science. Not to be sexist or demeaning, but again, let's be honest with ourselves here; these are not typically a woman's areas of interest. Figuring out the mathematical formula for CAP stability, warp drive, fittings, rate of speed, overshooting your target, approximate best range of turrets, while trying to figure out how to plot a destination on a map full of star systems without getting podded is not our cup of tea. It's downright friggin' tedious, boring, and frustrating to a majority of us. Notice how in this single paragraph I have managed to come off sounding like a technical tard, and I am one of the few women who considers myself to be a geek. How do you think the average female views this kind of information and game play?
There has got to be a better way of associating the ship as your character here, instead of the avatar you create whose only purpose is to serve as a portrait and source of background information. Give us a way to customize our ship in a way that we can visually see (preferably under those halogens in the station). When I put 6 lasers on my ship, I want to SEE those bad boys hanging off of there. When I fit my ship with shields and extra cargo space, it would be nifty to get grahpical feedback from that instead of having to look at it in a fitting window where I'm left to ponder what it all means. And while I have my ship in for fitting and repair, it would be kind of cool if I could add my own logo to it, or that of my Corporation... say.. in bright neon pink!! (Okay, not really, but you get the point.) If they can fix a friggin' warp reactor, I'm sure they can use a can of spraypaint. It would make us more comfortable with playing around with what we put on the ship, when we see the ship as an extension of ourselves, rather than that useless portrait.
Third, there are more aspects to gaming in EVE than are currently promoted. There are vast meta-games within EVE that are a woman's natural domain. From mining to industry, technology, refining, engineering. These are the typcial "gathering" and "crafting" found in other MMOs for EVE that women typically flock to. You can play the Market, trade, run contracts, courier, scam, etc., all without having to leave the safety of the station, to say nothing of building and creating your own Player Owned Stations. Hell, mention empire building to a Sims fan, and then explain to them that not only can they build that empire, but that their empire has the potential to affect every player in EVE instead of some comupter generated NPC and I'd imagine that you would turn more than a few heads.
Finally, the social aspect must be stressed in marketing campaigns. EVE is widely marketed as the hardest-core hardcore MMO out there (largely propagated by the players themselves). And it is. But that isn't what most of us women are looking for in a game. It comes off as intimidating and obnoxious. To the average woman, "hard core" is associated with games in which we'll die a lot in, or porn. Neither of those are appealing to the majority of us.
If you want to attract the female player, it would be wiser to play up the behind the scenes Social aspect of EVE. Women would make amazing Corporation leaders or Fleet Commanders, who could focus on dominating their section of space. Sure, she may have to fight for it, but when you explain that not all fighting in EVE is done by blowing ships up in space, you might pique her interest. Remember that whole "infiltration, intrigue, drama, romance, scamming and trickery" thing? You'd find no deadlier adversary in those areas than a vindictive woman.
In summation, everything EVE is as an MMO should inherently be attractive to women, but the beauty is unfortunately buried somewhere in a deep deep deep safe, shrouded and cloaked by technical jargon and technical manuals and math equations.
Perhaps the 5-10% of us women who play EVE should gather together, and form our own Corporation dedicated solely to welcoming and helping other women who are just starting out in EVE themselves. A deadly smart and captivating group of us could surely dominate.
Hmmm....
Other Participating Links - Read 'em, they're good!
Where Are All The Wenches?
New Eden doesn't need to change for Eve - Adam needs to get over himself
Eve and the X by X Genetic Succession Unit
Captain Kirk Hates Eve
Women? In MY SPACESHIP? Is she from Mars as well?
Edit:
Here's one more that you should read because if nothing else, his last paragraph neatly sums up one of the biggest flaws in EVE at the moment, in my opinion (as well as his):
.5 or Higher!: What women want (in EVE)
The question:
"What could CCP Games do to attract and maintain a higher
percentage of women to the game. Will Incarna do the trick? Can anything
else be done in the mean time? Can we the players do our part to share
the game we love with our coutnerparts, with our sisters or daughters,
with the Ladies in our lives? What could be added to the game to make it
more attractive to them? Should anything be changed? Is the game at
fault, or its player base to blame?"
Knowing what goes on behind the scenes, you would think that EVE would be a woman's "Eden" if you will, in the MMO world.
We women are traditionally more social by nature, with the preferred method of our stimulation being more mental & emotional. EVE is nothing if not a plethora of social interaction with tantalizing emotional twists. Intrigue, drama, mystery, romance, action and adventure, EVE can easily be described as an ongoing player created soap-opera in a sand-box.
Men on the other hand, tend to be move visually & sensory stimulated. Admit it, you guys like the flashy graphics, the fast 'in your face' action, the big explosions and the blaring staccato of machine guns, and in general, "blowing shit up". While there certinaly is a fair amount of that going on, it isn't something that is immediately made available to the new player (unless they're hell bent on suicide for some bizarre reason).
How has it come to be that supposedly almost 90-95% of the EVE player base is male? How is it that these typical roles have become so reversed in EVE? From running corporations, to spying, to gossip, to infiltrating another Corporation to sabotage it from within, these areas are typcially female dominated, so why wouldn't a woman be all over EVE?
One of the first things that comes to mind is the setting - Space. Yes, it can be beautiful, but let's face it, Space is cold. A vast, frigid, lonely place. Women tend to like warm and inviting, not cold, dark, and horrifyingly beautiful in its darkness. It is an intimidating atmosphere. Could we perhaps get some better lighting inside of the space stations we're docked in? I would love to see my ship gleam and shine under some high intensity halogens or something. I know that it seems like a very silly thing, but lighting, mood, and atmosphere can have a pretty strong affect on a player.
Another area to this vast cold aloneness is interacting with other people in general. In typical MMOs, you control your avatar, and you can easily see other players avatars all around you. In EVE, you generally see a few ships outside of the station in the starter areas an in high-sec. However, they are not "people" in the sense that we're used to. In fact, they might not even be recognized right away as other players. For as retarded as it sounds, you can't /dance with another ship. You can't /love it, /hug it, or otherwise interact with it in any way as an introduction. This further re-inforces that feeling of being all alone, which is the opposite of what an MMO is for.
The Rookie Help channel is somewhat of a start, but let's be honest here, it doesn't necessarily lend itself to the brightest of EVE's player base. It doesn't help you find someone you can count on, who knows what they're doing to show you the ropes in the same manner as other MMOs. In some cases it can frustrate a new player even further by reinforcing the fact that they're truly on their own out there.
This is where the players are going to have to step in and take charge. Take it upon yourselves to reach out to the Rookies; step in there and save us from that nightmare chat. For CCP's part, well, they need to look at the entire chat interface. While it's familiar, it could stand a slight overhaul. Give us some options to change the font (it's a pain in the ass to look at sometimes), the color of the chat. Little customizations like this can go a surprisingly long way.
Secondly, space, ships, and navigation, fitting, guns, turrets, lasers pew-pew, etc., are all things that are associated with math & science. Not to be sexist or demeaning, but again, let's be honest with ourselves here; these are not typically a woman's areas of interest. Figuring out the mathematical formula for CAP stability, warp drive, fittings, rate of speed, overshooting your target, approximate best range of turrets, while trying to figure out how to plot a destination on a map full of star systems without getting podded is not our cup of tea. It's downright friggin' tedious, boring, and frustrating to a majority of us. Notice how in this single paragraph I have managed to come off sounding like a technical tard, and I am one of the few women who considers myself to be a geek. How do you think the average female views this kind of information and game play?
There has got to be a better way of associating the ship as your character here, instead of the avatar you create whose only purpose is to serve as a portrait and source of background information. Give us a way to customize our ship in a way that we can visually see (preferably under those halogens in the station). When I put 6 lasers on my ship, I want to SEE those bad boys hanging off of there. When I fit my ship with shields and extra cargo space, it would be nifty to get grahpical feedback from that instead of having to look at it in a fitting window where I'm left to ponder what it all means. And while I have my ship in for fitting and repair, it would be kind of cool if I could add my own logo to it, or that of my Corporation... say.. in bright neon pink!! (Okay, not really, but you get the point.) If they can fix a friggin' warp reactor, I'm sure they can use a can of spraypaint. It would make us more comfortable with playing around with what we put on the ship, when we see the ship as an extension of ourselves, rather than that useless portrait.
Third, there are more aspects to gaming in EVE than are currently promoted. There are vast meta-games within EVE that are a woman's natural domain. From mining to industry, technology, refining, engineering. These are the typcial "gathering" and "crafting" found in other MMOs for EVE that women typically flock to. You can play the Market, trade, run contracts, courier, scam, etc., all without having to leave the safety of the station, to say nothing of building and creating your own Player Owned Stations. Hell, mention empire building to a Sims fan, and then explain to them that not only can they build that empire, but that their empire has the potential to affect every player in EVE instead of some comupter generated NPC and I'd imagine that you would turn more than a few heads.
Finally, the social aspect must be stressed in marketing campaigns. EVE is widely marketed as the hardest-core hardcore MMO out there (largely propagated by the players themselves). And it is. But that isn't what most of us women are looking for in a game. It comes off as intimidating and obnoxious. To the average woman, "hard core" is associated with games in which we'll die a lot in, or porn. Neither of those are appealing to the majority of us.
If you want to attract the female player, it would be wiser to play up the behind the scenes Social aspect of EVE. Women would make amazing Corporation leaders or Fleet Commanders, who could focus on dominating their section of space. Sure, she may have to fight for it, but when you explain that not all fighting in EVE is done by blowing ships up in space, you might pique her interest. Remember that whole "infiltration, intrigue, drama, romance, scamming and trickery" thing? You'd find no deadlier adversary in those areas than a vindictive woman.
In summation, everything EVE is as an MMO should inherently be attractive to women, but the beauty is unfortunately buried somewhere in a deep deep deep safe, shrouded and cloaked by technical jargon and technical manuals and math equations.
Perhaps the 5-10% of us women who play EVE should gather together, and form our own Corporation dedicated solely to welcoming and helping other women who are just starting out in EVE themselves. A deadly smart and captivating group of us could surely dominate.
Hmmm....
Other Participating Links - Read 'em, they're good!
Where Are All The Wenches?
New Eden doesn't need to change for Eve - Adam needs to get over himself
Eve and the X by X Genetic Succession Unit
Captain Kirk Hates Eve
Women? In MY SPACESHIP? Is she from Mars as well?
Edit:
Here's one more that you should read because if nothing else, his last paragraph neatly sums up one of the biggest flaws in EVE at the moment, in my opinion (as well as his):
.5 or Higher!: What women want (in EVE)
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